![]() ![]() ![]() The conclusion: stack as much haste as possible to push as many Renewing Mists out for massive Vivifies. Furthermore, in 8.3, we got corruption, which made absurd amounts of haste even more attainable. This works because RSK’s cooldown is reduced by haste, and Teachings of the Monastery has the ability to reset RSK’s cooldown completely. ![]() The new game plan was to get as many HoTs out as possible, while extending them for as long as possible - made easier with insane amounts of haste. Rising Mist had effectively received a 33% buff to the heal’s spell power, and a 100% buff to the HoT extension, shifting its primary purpose from a healing spell to a HoT extending spell. Next, we had version 8.3, giving a 4 second extension and a 20% spell power heal to all allies with Renewing Mist, Enveloping Mist, or Essence Font on them when you RSK. Not too bad but, not amazing either, as this required a bit more brain power than Upwelling for results that were, at most, marginally better. On average, you get about 13 unique HoTs out per Essence Font cast, meaning each RSK (when those 13 HoTs are up) are doing about 34.03% of an EF cast. This provided a small boost of healing (about half a bolt hit) to each viable target. In 8.2, RM was less focused on the hot extension, and more on the direct healing it provided, meaning the gameplay was more focused on using RSK while you have Essence Font HoTs out. What does this all mean?īefore we overreact to this nerf, let us take a look at 8.2’s Rising Mist, compare the changes between then and 8.3, look at the new changes, and see how it will affect RM’s gameplay.įirst up, we have version 8.2, giving a 2 second extension and a 15% spell power heal to all allies with Renewing Mist, Enveloping Mist, or Essence Font on them whenever you RSK. Rising Mist now extends heal-over-time effects by 2 seconds (was 4 seconds), and its healing is increased by 50%. In order not to render the talent completely unusable, they gave it a healthy boost to the direct healing it does to targets with heal-over-time effects. The day has finally come: RM’s numbers are too big to keep any longer, and Blizzard’s only solution is to hit it with the nerf bat. ![]()
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